PCX2ZSP(1)

NAME
pcx2zsp - combines a collection of pcx files into a zelda sprite file

SYNOPSIS
pcx2zsp filename[.zsp] facings frames

DESCRIPTION
pcx2zsp reads a collection of pcx files and creates a zelda sprite file. All the pcx files must be the same size and 8-bit color. There is a maximum of 26 facings and 10 frames. The pcx files are name the same as the zsp file except with two additional characters to signify the facing and frame. Letters are used for facings while numbers denote frame.

For example, if you wanted to convert foo to a zsp with 4 facings and 2 frames. The pcx files must be named fooa0.pcx, fooa1.pcx, foob0.pcx, foob1.pcx, fooc0.pcx, fooc1.pcx, food0.pcx, and food1.pcx. The command would be 'pcx2zsp foo 4 2'.

AUTHOR
Dennis Payne <dulsi@identicalsoftware.com>

SEE ALSO
zsp(5)