The Powers of the Healers The Salubri are not completely powerless in their struggle against the Dark Forces of the world. They wield the Sword of Mercy and Healing _ not a weapon to scoff. They are the masters of the soul and the mind, and new possibilities open to those who achieve complete serenity. Disciplines and Golconda As the Vitae of Saulot the Healer runs in the veins of the Salubri, the Path of Golconda is almost a birthright to them. By no means is this achieved automatically, but the Salubri seems to have an innate understanding of how to reach this state of tranquility, which eludes so many Cainites. The Elders of the Clan have left behind clues of Golconda for millennia, and to the Salubri who understands their language, their way of thinking and who can discover where the clues are, this is almost like a marked path which they have but to follow. A Salubri who reaches Golconda, is of course freed from the ravages of the Beast, and she is never again prone to the dangers of Frenzy and R=94tschrek for as long as she remains in Golconda. By accepting herself, she unites both the Man and the Beast, as she recognises them as inseparable and equally a part of her. Total serenity is achieved, and the Salubri finally knows freedom from the eternal blood-thirst, and the overpowering self-pity. Furthermore, she does no longer need blood as often as does other Cainites, and loses only a single Blood Point per week, rather than one per day. The Salubri will also be able to push aside and ignore the need for more potent blood when they reach the age where many Cainites spiral into a madness of Diablerie. Because the Salubri is in complete balance, she is open to the Disciplines in a way no non- Salubri can ever fathom. The body, mind, and soul sing in harmony and the serenity of Golconda allows the Salubri to ascend the normal limitations for learning new Powers. A Salubri in Golconda needs not lower her Generation in order to learn Discipline Powers higher than five, she can learn them merely by expending experience points. New Knowledge Trait Saulot's Words This knowledge is the secret language of the Salubri, which their most ancient records are written in, as well as anything which is judged to vital to allow those outside the Clan to see. The sects have special variations of this language, which only members of the sect speaks, and the most ancient of the Elders speak a version which has not been spoken in the world since Saulot entered Torpor. Since the language is a mixture of Saulot's native Summerian Tongue and of those which he learned while wandering in the East after he achieved Golconda, it has no simple logic to it, and is impossible to decipher is one does not speak it. The letters used in Saulot's Words are archaic signs, and can easily be hidden amongst the graffiti found in cities all over the world.=7F Since the language is very complex due to its composition of many varied languages, compound grammar and ancient structure, Saulot's Words is very difficult to master. Thus a Salubri cannot chose a speciality before attaining four or more dots in the Knowledge. Student:You know the basics of the l language, and can read and understand simple words. College:You can read some of the Scrolls of Salubri _ although mostly those written by young members of the Clan. Masters: You can speak the language and writing in it. Doctorate:You are capable of reading all the Scrolls of Salubri, except for the Eight.=7F Scholar: You could participate in a conversation with the Ancients. Specialities: Flames of Serenity, Swords of Saulot, Tongue of the Ancients, Personal Variant New Obeah Powers Level Six Gaze of Vistherathrica: This Power allows the Salubri reverse the normally healing properties of the Discipline, by reversing the negative energies in a completely corrupt and evil person, and turning them inward against the person. This can prove very harming to acolytes of Evil, as they are not used to the harm they inflict upon others. However, if the gaze is turned upon someone who is pure and the exact opposite of the evil-doer, the gaze will revive the strength of the individual's mind, and give a sense of peace and balance. System: The gaze has an effective range of 20 yards. When the Power is used the third eye will be very visible, and will direct a pure white beam of light at the target, which will make the Salubri very visible. If the target is indeed an Evil and corrupt person, the Salubri and her target make resisted rolls against Willpower (with a difficulty of the other person's Humanity). The number of dices which exceeds the other person's successes, will equal a lost Health Level per additional success. Thus, if the Salubri loses, she will be harmed herself, as her target has managed to repel her attack and thereby turning the destructive energies towards the Salubri. Example: Nahstradia has sneaked into the secret temple of the Setite Archcorrupter Harruman, and while an elite detachment of Templars fight off Harruman's mortal servants and Progeny, Nahstradia concentrate on the Ancient Setite. She opens her third eye, and a searing white light beams from it and hits Harruman. =09 [Nahstradia has a Humanity of 9 and 8 dice in her Willpower Pool. Harruman on the other hand, is an experienced corrupter and has Path of Typhon 8 and a Willpower Pool of 8. So the two Cainites are almost equal on this point. Nahstradia rolls 2, 4, 7, 9, 8, 10, 8, 5 _ she has four successes. Harruman rolls 6, 9, 8, 7, 10, 4, 8, 9 _ he has three successes.] Harruman screams in agony as his own Evil is turned inwards, but he begins to focus his mind on using the Serpentis Corruption Power, and quickly heals the one lost Health Level. If the gaze is turned upon someone who is completely good, the target immediately has her Willpower Pool replenished, and receives 2 dices to all dice pools for a number of hours equal to the Salubri's Humanity, as a feeling of complete balance spreads throughout her entire being. Note, however, that this can only be done once per story. Level Seven Lord of Serenity: This Power allows the Salubri to spread her peace of mind to an area around her. As well as healing the psyche of the inhabitants of the area, the Salubri can also feed of the positive emotions which will be concentrated in the area _ thus removing her farther from the need for blood. While the Salubri is transforming the emotional energies in an area of her choice, she can of course use her other Disciplines and personal abilities to increase the effect. She must also invest some of her own power in the area, thereby grooming it to feed her. But only when the chosen area has been completely cleansed and healed of its emotional wounds (memories of serial killers, knowledge of corruption, etc.) can the Salubri begin to feed of the positive energies, in stead of feeding the area. However, once an area has been completely converted, she may begin to reach out to a wider area, while still receiving power from the already existing "Heaven", as such cleansed areas are called. Thereby, the Salubri can increase her power on a continuous basis, and use it to improve the state of a larger and larger area. The few Salubri who possess this Power, usually employ it to cleanse an area which has been heavily infested with Ba'ali, Setites and similar beings (most likely after the Salubri have won a battle in the Shadow War) _ or to flush them out. Just imagine the suffering a completely evil and corrupt Ba'ali would feel, if the area in which he operates is suddenly permeated with serenity and positive energy. System: The Salubri chooses an area which she wants to cleans, and free from its shroud of depression, corruption and evil. For the Power to have a payback worth the effort, this is usually a 5-square-mile area. An area smaller than that, may not contain the necessary number of souls. The healing of the area is done in any number of ways: the downfall of local gang leaders, removal of corrupt city officials, ensuring that public means are diverted into the area to give it a face-lift, arranging for new shelters for the homeless, etc. The possibilities are endless, and the idea is to spread as much happiness and make sure the inhabitants have positive experiences in a seemingly hellhole of a neighborhood. This will begin to affect the behaviour and state of mind of the inhabitants in a very real way over time _ but remember the World of Darkness is a very dark place, and the effort needed, to heal the aura of doom which permeates everything and the depressed outlook of the people, is a lot more strenuous than it would be in the world we live in. Given time, the inhabitants will begin to forge a community spirit, and behave in a more responsible way; assaults and rapes are reported in and the witnesses are ready to testify against the criminal(s) in a court of law, forgiveness is more likely to happen than random acts of violence, the inhabitants begin to care about their neighbors and their immediate environment, etc. Each week, the Salubri must spend 10 Blood Points to intensify the feelings which arise as a result of her handywork. This will consolidate the current results, and make way for the next step up the latter to healing. When an area of the previously mentioned size has been healed, it will provide the Salubri with 15 Serenity Points (which works in the same way as Blood Points) each week. However, the Salubri can only store as many Serenity Points as she has remaining "free space" in her Blood Pool. The Heaven becomes a pool from which the Cainite receives Serenity Points, and for as long as she remains within the city limits she can draw upon them anywhere in the city _ and is thus not trapped within the confines of the Heaven. The Salubri may use all the points on the first day of the week, but that would leave her with none for the rest of the week. In order to maintain the feeling of peace and sanity in the area, the Cainite must spend 10 Blood Points, or Serenity Points, each week. Once the area has been turned into a Heaven, it will become an area where people are not afraid to walk the streets at night, and where crime is less likely to occur as the area is no longer divided _ however, to reach that point requires hard work and is no easy task. Because the Salubri broadcasts feelings from her own peaceful mind the inhabitants become attuned to the presence of her, and the most peaceful area will be move with the Salubri. The people of the entire area will also react to any moodswings of the Salubri, and the Cainite may destroy months of hard labour by a single outburst of anger. This is probably why only those who have reached Golconda attempt to master this Power; they recognise the damage they could do, if they are not balanced in mind and soul at all times. As the Salubri has healed one area, she may increase her Heaven by another 5-square-miles, which must be cleansed in the same way. The Cainite must spend an additional 5 points per week on the new area, until it has been completely corrupted _ after which it will also provide her with 15 Serenity Points per week, and demand a 5 points expenditure of Blood Points, or Serenity Points, per week. This procedure is repeated each time the Salubri desires to heal a new area. When a Salubri has succeeded in turning an area into a Heaven, it becomes her Domain. Anyone who is hostile to the Cainite, and who ventures within the confines of the area, will have 4 dice subtracted from their dice pool for as long as they remain in the area. The Salubri will have 4 dice added to her dice pool for any purpose while within one of her Heavens. While the Serenity Points may seem as a blessing, they can become a burden if too many are gained. If the Salubri have more Blood and Sufferance Points in his Blood Pool than the allowed maximum, she becomes a beacon (and possible entryway) to entities from beyond the Horizon. As the Cainite cannot contain the positive energy, it begins to permeate her entire being and finally to leak out into the Umbra, while also creating a positive field of energy around the character. In social relations, this becomes rather burdening, as those who have committed even the least sin or crime, suddenly becomes repentant and want to confess to the character when she comes within 10-20 feet of them. This draws attention to the Salubri, which she does not need at all. The Ba'ali and Tremere are always attentive to reports of any active Salubri, and will be very quick to make a move if they hear stories of a person who makes people confess their crimes, and of entire city blocks where crime has suddenly ceased to exist. Each additional Serenity Point subtracts 1 dice from any Social Roll dice pools because of the cluster of repentant sinners which always follows the Salubri around _ very possibly the dice pool will be reduced below 0, and people will begin to react with hostility towards the Cainite. Just as people feel threatened in the presence of too great Evil, they also feel threatened in the presence of too great Good. Each additional dice of Serenity which the Salubri cannot contain, increases the chances of her being detected by entities from other planes _ some may even attempt to use her as a gateway. The surplus positive energy registers as Pure Quintessence just waiting to be absorbed. Each additional point gives the entities one additional dice to their attempt to penetrate the dimensional barrier. Wraiths are very sensitive to this energy, and will begin to swarm around the Cainite already when she has fewer than 5 additional Serenity Points. They sense the energies of Salvation, and is drawn to it like moths to a flame.At 10+ additional points, the effectiveness of the Gauntlet/Shroud in the Heaven area, is lowered by -1, and by another at 20 points. At 10 points, the more powerful Wraiths will begin to be attracted to the Salubri, and minor Banes and Wyrmlings will also begin to take notice. At 20+ points, the Cainite might suddenly find himself to be the focal points of the manifestation of a Nexus Crawler, or an Umbra Lord. The Tremere, the Ba'ali, the Technocracy, the Garou, the Tradition Mages, the Marauders, the Nephandi and the Paradox Spirits will take notice at these levels, and rush to find the source. Thus the Salubri might suddenly find herself responsible for manifestations of destructive creatures in the very area she has worked so hard to heal. That is very likely to wreak havoc on her state of Golconda, and general peace of mind! The Ancients who can store more than 20+ Serenity Points in their bodies without exceeding the safe limit, can induce a feeling of serenity, and heal the minds of the insane, at will merely by spending a singel Serenity Point per person they wish to affect. Even though it may seem as if the Salubri can merely settle back and relax once she has turned an area into a Heaven, this is not the case. It=7F demands hard work to keep an area completely healed. There are many forces who are not interested in crime disappearing from an area, or a collective mass of strong minded people. It is also easy to tempt humans into evil, and Ba'ali and Setite Vampires are likely to be attracted to a Heaven by its aura of peace. They cannot stand purity, and will most certainly work to destroy the work of the Salubri _ and the Salubri if they discover her. The Cainite must constantly monitor the area, and besides all the activities naturally sparked off by the aura of the Heaven, she must occasionally make sure that a particularly positive event takes place. Merely to reaffirm the inhabitants's knowledge of their neighborhood: "Boy, this place has to be the nearest thing to Heaven on Earth!"