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[Mario Clone Screenshot]

Jan 30, 2001: Mario Clone

by Dennis Payne

Mike Wiering wrote an impressive clone of Super Mario Brothers as a learning exercise. The program was never intended for release. Instead, an original game, Charlie the Duck, was to use the game engine. Unfortunately some unscrupulous person modified a beta version and began selling it as shareware. Dismayed, Mike released the source code for the Mario clone and eventually went back to finish Charlie the Duck.

[BTCS Screenshot]

Nov 23, 2000: Bt Builder 0.1

by Dennis Payne

In the early 90s, Interplay released the Bard's Tale Construction Set (BTCS). It is one of several game construction sets that were produced at the time. While the Bard's Tale series is a classic, the Construction Set didn't fare so well. In fact, finding even a single game created with the set is a difficult task. So I decided to design a game with it.

[Fanwor Screenshot]

Oct 4, 2000: Fanwor 1.11

by Dennis Payne

Fanwor is the third incarnation of an action-adventure game by Thomas Huth. The game owes it's existence to the 1999 Magic Game Contest to remake a classic game for the old Atari computers. Fanwor attempts to mimic the original Legend of Zelda. Although many of the features of Zelda are not implemented, the game is fully playable and captures the look of the original.

[Java Games]

Aug 24, 2000: Java Gaming (Part II)

by Kenn Flynn

In part one of this article, we discussed some of the common misconceptions about Java(TM) technology, and reviewed some of it's use in the gaming and open source communities, all while basking in the afterglow of JavaOne (TM). In part two of this article, we will examine the state of Java technology under the Linux operating system and consider some other Java technologies that might be useful to game programmers. First off, Linux.

Send comments to Dennis Payne, dulsi@identicalsoftware.com


Copyright (c) 2000 Dennis Payne / Identical Software
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