Changes since release of 0.3
-----------------------------

[ Changes usually by Karl Millar unless otherwise noted. ]

Daniel Deckers <fh5y076@public.uni-hamburg.de> wrote a patch to fix the
savegame bug.

civ-0.3a.tgz made

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Yann Dirson made several changes, including support for Motif as civ3z7.

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Diplomats and treaty system partially implemented
Caravans implemented differently (when entering a city you get options)
Both caravans and diplomats can enter foreign cities (but not take them over)
Corruption implemented (not shown yet)
Palace and Courthouse implemented
Scientists and taxmen implemented
Built wonders are now excluded from build lists
Sea units are excluded from land-locked cities' build lists
Happy citizens are shown
Cities in disorder now have an icon
Able to unfortify units in a city now
Units can now change home city (press h when in the city in the units turn)
People in citys get unhappy in republic/democracy when units are away.
Women's Suffrage implemented
Pollution icon changed to make it more visible
Smokestacks are now shown on city display screen
JS Bach's cathedral now really does add two happy faces to each city

Settlers can now clean up pollution (bug fix)
Carried units now get woken up when you click on the carrier

civ-0.3b.tgz made
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Altered smokestack display to bunch up when there's a lot of them
Fixed bugs in treaty code
Implemented Darwin's Voyage wonder
Enabled optional use of arrows on numeric keyboard for PC's (compile with
	-DPCNUMPAD)
Corruption levels adjusted, and corruption now shown in city display
Stopped pollution occuring in water squares
Can't build a factory when you have a Mfg Plant
Fixed bug in capital code

?civ-0.3c.tgz
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United Nations wonder implemented
Great Wall implemented
Great Library impemented
We love the Ruler day implemented
Nuclear attack implemented
SDI defence implemented
Airplanes fall out of sky at end of turn
Bugs in war declaration routines fixed

Manhattan project implemented
Smart roads and railroads done
The map no longer shows developments in areas where you can't see the
development

Lots of code rewritten to use enums not strings, and various simplifications or
optimisations made as a result. (rules.cc cities.cc player.cc)
Most of the arrays of ints (or other things) have been changed to arrays of
structs (see rules.cc world.cc units.cc).
Some of the large functions have been broken up into more sensible sized
objects.
