Kittyrar Level 5 Solo Lurker
Large natural magical beast XP 1,000
HP 256; Bloodied 128 Initiative +9
AC 23; Fortitude 22, Reflex 21, Will 16 Perception +8
Speed 6 low-light vision
Saving Throws +5; Action Points 2
Standard Actions
Basic Melee; Bite (standard; at-will)
+10 vs AC; 2d8+4 damage.
Basic Melee; Claw (standard; at-will)
+10 vs AC; 1d8+4 damage.
Melee; Flurry (standard; at-will)
The kittyrar makes four claw attacks.
Melee; Headbitting (standard, sustain minor; at-will)
Requires combat advantage; +8 vs. Reflex; 2d8 + 4 damage, and the target is grabbed (until escape). The kittyrar can sustain the power as a minor action, dealing 2d8 + 4 damage and maintaining the grab. Bite and headbitting cannot be used while holding someone with headbitting.
Minor Actions
Change Shape (minor; at-will) ♦ Polymorph
A kittyrar can alter its physical form to appear as a tiny kitten. It cannot use its bite, claw or headbitting attack in kitten form. It retains it's six legs but tucks two up giving it a +15 bonus to its bluff check as a kitten.
Skills Insight +8, Stealth +10
Str 21 (+7) Dex 16 (+5) Wis 13 (+3)
Con 16 (+5) Int 12 (+3) Cha 10 (+2)
Alignment Evil Languages Common, Elven