Winged Monkey Level 3 Lurker
Small extraterrestrial animate XP 150
HP 28; Bloodied 14 Initiative +9
AC 17; Fortitude 14, Reflex 16, Will 15 Perception +7
Speed 6, fly 6
Standard Actions
Basic Ranged; Pistol Shot (standard; at-will)
Attack: (ranged 10) +8 vs AC
Hit: 1d8+6 damage and the target is slowed
Basic Melee; Big Teeth (standard; at-will)
Attack: (melee 1) +8 vs AC
Hit: 1d8+6 damage
Ranged; Gut Shot (standard; recharge 5)
Attack: (ranged 10) +6 vs Fort
Hit: 1d8+6 damage and ongoing 5 damage (save ends)
Melee; Seize (standard; at-will)
Attack: (melee 1) +6 vs Ref
Hit: The target is immobilized until the Winged Monkey is no longer adjacent to it. The target can escape from this effect with a successful Athletics check (DC 14) or Acrobatics check (DC 16). This escape attempt requires a move action and, if successful, the target may shift one square as part of the move action.
Move Actions
Carry Off (move; at-will)
Requirement: A single Winged Monkey can use this power on a small or smaller target and the Winged Monkey must have that target immobilized with Seize. If two or more Winged Monkeys are adjacent to a medium size target and the target is Seized by one of them, they can both use Carry Off on that target. Winged Monkeys cannot use Carry Off on a large or larger foe.
Effect: The Winged Monkey flies its speed and carries the target with it.
Skills Stealth +10
Str 12 (+2) Dex 19 (+5) Wis 16 (+4)
Con 16 (+4) Int 13 (+2) Cha 12 (+2)
Equipment Clothing, pistol, message case